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Advanced [show]


Dariff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She is an epitome of beauty. Her long golden hair reaches down to her waist. Her brown unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the north, but her parents moved at a very young age to the south. Dariff was born on a far northern forest where she grew up under the tutelage of her mother, an expert Ploughman. She left for the north, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dariff Lutgehr, Female Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Susannah Hackney, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is golden, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 55. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants she idolized her mother. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Insane, Depressed. Bonds: Attractive, Rich, Immigrant. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Susannah Hackney, Female Human Cleric 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. Peridot (50 gp).


Social Check DCs


Markosian Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is blue and curly. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Markosian was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Markosian Judgment, Female Tiefling Commoner 2
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp.


Social Check DCs


Markosian Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black armored body suit, with a simple yellow line shooting up and back down. She has moderate length purple hair. She has gleaming, smiling gold eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She loathes her own lifestyle; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Markosian Larceny, Female Tiefling Warrior 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. His gray fur is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Tree hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He now mingles about in high society.

Motivation: Halfling compassion; and someone believes him a fraud

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Tree On the Water, Male Tabaxi Warrior 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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