Jheri Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a black coat over a green low-cut shirt, and a feathered hat upon her head. Her crest is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of eastern immigrants she idolized her mother. Jheri was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jheri decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Immigrant, Criminal record. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 16000 cp.
Nyx Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with green stripes complete with hood. She is physically well-built. She has styled her white hair well, parting it to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Nyx was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp. A miniature golden chest with tiny emeralds lining the top (140 gp).
Arava Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. Her copper crest is smooth and relatively long. Her red eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Arava lived on a farm with her mother, near the main road leading to a nearby town. Her martial abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 2 years.
Motivation: To clean up the streets; and she wants to get laid
Ideals: Gifted. Bonds: Guardian, Family, Job, Has a crush. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 2000 cp. 3 Alchemist’s fire.
Rolf Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy, Insane. Bonds: Rich, Military. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp.
Trail Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Healer does. She has no fur. Her eyes are hazel and beady.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and expand her business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 pp.
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