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NPC Generator

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Advanced [show]


Bork Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He is physically well-built. His silver hair is lengthy. His eyes are likewise green. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bork fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Terse, Insane. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Bork Cromwell, Male Half-Orc Aristocrat 1
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Freshwater pearl (7 gp).


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Revenge; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Warrior 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Delebean Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. Delebean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delebean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Disease, Insane, Insomniac. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Delebean Nopenstallen, Male Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 17 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 20 (+5)17 (+3) 12 (+1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Elven, Gnoll, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Shautha Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no hair. Her eyes are a pleasant blue.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the north her family was never financially stable. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Shautha Blankley, Female Half-Orc Warrior 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Art Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she sports brown clothing, slightly heavier than average wear. Her beige fur is thinning but still full. Her eyes, though not visible through her cowl, are amber.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Art took refuge in the old dungeon and found the beat up lance and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate, Justice. Flaws: Secretive. Bonds: Nature, Criminal record. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Art Wing, Female Tabaxi Barbarian 1
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 12 (+1)18 (+4)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. Smoky quartz (30 gp).


Social Check DCs

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