Howard High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Marshal. He is muscular with a powerful set of arms. His brown hair is thinning but still full. His fierce green eyes like to dwell on things.
Personality: Howard wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Shipwright, but he was a colossal failure. He has achieved small success as a Marshal.
Motivation: Sabotage a competitor; and to clean up the streets
Ideals: Disciplined, Gifted. Bonds: Religious, Job, Guardian. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Dreali Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large violet jacket. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Nature, Job. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Pyntle Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a well pressed and immaculate suit (or dress). Her red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are hazel.
Personality: Eccentric and domineering, Pyntle will drive conversation. She is a ruthless business woman, a trait she acquired from her father.
History: Pyntle was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the east; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Extrovert, Entrepeneur, Persistence. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 20 (+5) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Disguise kit.
Aramil Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large red tufts of hair around his ears. He has amber eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made him what he is. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Extrovert, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Mentor. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 3000 sp.
Henry Stafford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and is wearing a long, grey, dusty cloak. His left leg appears badly burned and disfigured. His chestnut hair is long and unkept. He has several tiny amber earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Impulsive. Bonds: Rich, Nature. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
