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Advanced [show]


Great Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a brown vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His orange fur is lengthy and is close to two feet long. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Priest in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Priest. He has achieved small success as a Priest.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Great Moon, Male Tabaxi Druid 5
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norûk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy white pantaloons and a pastel scarf. He has moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he feels threatened by others

Flaws: Insane, Cynical, Fearful. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Norûk Beckwith, Male Half-Orc Barbarian 2
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 130 gp. 4 Alchemist’s fire.


Social Check DCs


Ar-Pratu Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears baggy black pantaloons and a violet scarf. He is bald on top and has large golden tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast plains. Through the years after Ar-Pratu was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ar-Pratu's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Ar-Pratu Altham, Male Half-Orc Warrior 2
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Greethen Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a small hat to hide his balding. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Greethen Mystan, Male Dragonborn Monk 3
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 17 (+3)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bune Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a fancy green dress, she is not a threatening figure. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She plays an instrument quite well.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered painting. During her travels, Bune and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bune discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bune fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Marry her brother to traveling adventurers; and she wants to meet her childhood hero

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Bune Guilt, Female Tiefling Commoner 3
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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