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Advanced [show]


Shedinn Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blue crest is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Shedinn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Shedinn Delmirev, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Dee Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'11". She wears tight fighting clothing, which leaves very little to the imagination. She has no hair. Her eyes are hazel and beady.

Personality: She is business-like. She takes instructions and follows them to the letter. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Dee lived on a farm with her father, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dee fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Fighting, Professionalism. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Dee Underbough, Female Halfling Rogue 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Tourmaline (70 gp).


Social Check DCs


Gillyd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light grey in addition to tight pants. She has no hair. She has violet eyes.

Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.

History: She was born at the edge of vast plains. In her 18th year, her parents were killed by a illithids raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and revenge

Flaws: Ugly, Insane. Bonds: Military, Nature, Enemies, Rich. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Gillyd Bloodkith, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arannis Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. He has a golden handlebar mustache and slicked back golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Arannis lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Logical, Gifted. Bonds: Attractive, Family. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Arannis Ilphelkiir, Male Half-Elf Druid 4
Medium (5'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dagger Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a colorful flower in her lavender fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Dagger is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Dagger Blossom, Female Tabaxi Cleric 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 140 pp.


Social Check DCs

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