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NPC Generator

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Advanced [show]


Seven Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, blue shirt, and white tie. She carries with her a set of monstrous two handed axes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to cover her moderate length beige fur. Her eyes are green.

Personality: A skeptical and narcissistic woman, Seven's first love is herself. Her second love is also herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Seven lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is compelled to act according to her religious beliefs; and to reunite with her absent father

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Family, Religious. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Seven Of Storm, Female Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Traulam Goltorah, Female Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is greasy and uncared for. She has violet eyes and a blue hat with a black feather.

Personality: A deeply religious woman she believes everything happens for a reason. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Traulam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traulam. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly. Bonds: Religious, Slave, Enemies, Criminal record. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Traulam Goltorah, Female Elf Expert 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered halberd and tarnished bastard sword as well. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Detective, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Depressed, Forgetful. Bonds: Poor. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Uraim Balderk, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and golden. She is very pretty but has cold, dead eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she is compelled to act according to her religious beliefs

Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Mardnab Cobblelob, Female Gnome Rogue 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Ovina Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries greataxes. Her long auburn hair reaches down to her waist. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in a small forest village. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's looking for her big break; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Ovina Strongheart, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp. 1 Bullseye lantern.


Social Check DCs

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