Valanthe Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her nunchaku. She wears a colorful flower in her golden hair. Her eyes, though not visible through her cowl, are amber.
Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the west. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rock crystal (60 gp). 1 Minor magic item.
Kabbarg Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear white pants and tee shirts. Her golden hair is wavy and long. Her eyes are hazel.
Personality: She exudes charisma. She is a tour de force of persuasion. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the east her family was never financially stable. In her 14th year, her parents were killed by a brigands raid, leaving Kabbarg alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Kabbarg was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Attractive, Poor, Enemies, Military. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Spear Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is red, and he wears a heavy pastel leather apron most of the time. He is physically well-built. His orange fur is braided into rings. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast island. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Miller for hire.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Flaws: Cynical. Bonds: Rich, Nature, Job, Family. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp. Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon.
Morkral Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with violet socks and a vest with buckled shoes, and he perpetually has his halberd ready. His hair is short and brown. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: He was raised in a mountains tribe. His necromantic abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Optimist, Gifted. Bonds: Adventurer, Nature. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Quick In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who typically wears pastel cloth garments or leather armor, she is not a threatening figure. She sports a flattop fur cut. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. She is a very good compulsive liar and kleptomaniac.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Soapmaker arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Antagonistic. Bonds: Criminal record, Rich, Has a crush, Job. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
