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NPC Generator

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Advanced [show]


Lavinia Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her brown hair is braided into rings. Her eyes are green and she is always smoking a pipe.

Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.

History: She was born in the west, but her parents moved at a very young age to the south. Her mother was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.

Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Lavinia Porridgepot, Female Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)18 (+4)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 80 gp. Azurite (14 gp). 3 Antitoxin.


Social Check DCs


Phelaia Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her chestnut hair in a flapper bob. Her skin is flawless and her silver eyes scan people very quickly.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is content; and she seems to be bored by most things

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Phelaia Sanctuary, Female Tiefling Commoner 3
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Silk rope.


Social Check DCs


Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Cynical, Shy. Bonds: Mentor, Nature. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Trym Kirby, Male Human Warrior 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Alberich Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a whip on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. He has a dull look in his blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Mentor. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Alberich Brazzik, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. This gray eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: The child of a Miner, who enjoyed hunting, Krimmon was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Philantrophist. Flaws: Lazy, Antagonistic. Bonds: Nature. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Krimmon Honeypot, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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