Lorilla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. She keeps her golden hair in a pixie cut. She wears large thick round spectacles.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to loving parents in a slum to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Sensitive. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Beleth Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a feathered hat to cover her moderate length dark red hair. She has a dull look in her silver eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp. 4 Holy water. 4 Holy water.
Thamuz Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has silver hair. His fierce gold eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Fargas Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: He was born in the east, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Aura Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy pastel suit. His orange fur is heavily combed to the left. His eyes are a pleasant green.
Personality: This man loves painting and to teach people painting more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
