Agatha Brent, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She very much looks the part of a Fortune-teller. She wears a small hat to cover her moderate length red hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: To be a Carpenter again.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
Sweet Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her brown fur is long and unkept. Her eyes are green.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.
History: Born to a pair of adventurers, Sweet grew up listening to her father's many stories. In her 18th year, her parents were killed by a brigands raid, leaving Sweet alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Many brigands want her driven away.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Enemies. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp.
Elama Horineth, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is typically in her Laborer uniform. She has chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She plays an instrument quite well.
History: The child of a Herbalist, who enjoyed hunting, Elama was taken on many hunting expeditions. Elama abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and she has money and likes to spend it
Ideals: Artistic. Bonds: Job, Nature, Adventurer, Rich. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Roondar Reese, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He wears tan trousers with red and grey striped suspenders. He wears various colorful collared shirts. His moppish brown hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Impeccable. Flaws: Insane. Bonds: Religious, Nature. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Taklinn Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, brown, dusty cloak. He has shaved his head bald. He has gleaming, smiling green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He then took over the family business and is one of the better Banker for hire.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Shy. Bonds: In love, Immigrant, Job, Guardian. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
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