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Advanced [show]


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a fancy black suit. His right hand appears badly burned and disfigured. His gold crest is heavily combed to the right. He has a tattooed face.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has achieved small success as a Body Guard.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Job, Military, Enemies. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 330 gp. 2 Alchemist’s fire.


Social Check DCs


Damien Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears a fine chain shirt which he covers with white colored cloaks and clothing, and his gloved hand is found clutching a hand crossbow. His hair is short and white. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Slave, Military, Adventurer, Job. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Damien Whispermouse, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Investigation +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Symma Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her blue robe and has her bastard sword always slung over her shoulder and is in decent physical shape. Her red hair is kept up in a ponytail inside a small hat. She has several tiny ruby earrings on each ear.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Symma was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Symma's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Symma and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Symma Garrick, Female Gnome Ranger 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Snagog Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black shirt with thin white vertical stripes and black pants, and is pretty ugly. His white hair is braided into rings. His gray eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep.

Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Snagog Wade, Male Half-Orc Ranger 2
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 210 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicor Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length chestnut hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: Nicor was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Nicor began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Retire the richest man in the south.

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Nicor Flight, Male Tiefling Warlock 1
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 10 pp.


Social Check DCs

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