Hugh Thackeray, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey shirt with thin green vertical stripes and brown pants, he is not a threatening figure. He keeps his long golden hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: He comes from a rich western family. He worked as a nervous Shoemaker and found it very stressful. He has achieved small success as a Shoemaker.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Pyntle Welber, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her blue robe and has her hammer always slung over her shoulder. Her white hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady brown eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the south to a Architect, Pyntle learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has dedicated herself to building a better kind of golem.
Motivation: She's looking for her big break; and she is unsatisfied with her job
Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2100 sp. A roughly beaten golden orb (110 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (200 gp).
Barakas Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He has no hair. His white unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Barakas lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Barakas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Barakas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Barakas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Immeral Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his blonde hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Immeral wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: Born in the west to a Performer, Immeral learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He struck the Performer job and began his own company from there.
Motivation: Money/treasure.
Ideals: Disciplined. Bonds: Religious, Job, Rich. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gruk Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, white cloak. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: Gruk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane. Bonds: Poor, Job. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
