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Advanced [show]


Adelaide Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her auburn hair up. Her face is covered beneath a completely black helmet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Adelaide was raised in a hard working conservative environment. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a soapmaker again

Ideals: Fighting, Athletic, Optimist. Bonds: Job. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Adelaide Larson, Female Half-Elf Monk 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quick In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white fur is singed and shortened. Her eyes are a pleasant green.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Quick grew up listening to her mother's many stories. She found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Quick In the Storm, Female Tabaxi Warrior 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Raam Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his shortbow always slung over his shoulder. His blue hair is kept up in a ponytail inside a small hat. He has silver eyes and a green hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Raam studied abroad. He moved out south to avoid the crime he committed. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.

Motivation: To prove his worth to the world; and to reunite with his absent mother

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Criminal record, Family. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Raam Sanity, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)15 (+2) 10 (+0)20 (+5)
Skills Deception +7, Performance +7
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp.


Social Check DCs


Senteq Nackle, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears a blue costume with the symbols of luck on his torso. His blonde hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Senteq grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Senteq Nackle, Male Gnome Rogue 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. His lavender fur is lengthy and is close to two feet long. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Spice Merchant in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Flask In the Wind, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. Amber (90 gp). Pink pearl (90 gp). Brown-green garnet (90 gp).


Social Check DCs

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