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NPC Generator

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Advanced [show]


Vonana Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'3". She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She keeps her black hair in a flapper bob. Her eyes are likewise amber.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Vonana lived on a farm with her father, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Flaws: Depressed, Racist. Bonds: Rich, Family, Enemies, Job. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Vonana Brazzik, Female Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Einkil Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his hair in dreadlocks. He has a tattooed face.

Personality: Einkil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is a Hag in disguise. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Einkil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Einkil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Einkil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Einkil Graybeard, Male Dwarf Expert 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Ahrim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears black trousers with tan and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His blue hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Ahrim Blessing, Male Tiefling Commoner 3
Medium (6'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tethren Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His white hair, when down, is lengthy. His black eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Carpenter, Tethren learned a great deal about his father's area of expertise. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Carpenter job and began his own company from there.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Slave, Religious, Job, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Tethren Fluke, Male Tiefling Paladin 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp.


Social Check DCs


Thea Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a red coat over a white low-cut shirt, and a broad hat upon her head. Her whole body is exceptionally muscular. Her golden hair is singed and shortened. Her brown eyes dart from person to person.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with finding treasure.

History: When she was but 5 years old her parents immigrated from the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Thea Wildheart, Female Halfling Bard 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 90 gp.


Social Check DCs

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