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NPC Generator

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Advanced [show]


Ida Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. She has moderate length auburn hair. Her green eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Ida and her spouse have recently divorced.

Motivation: She feels threatened by others.

Ideals: Joker, Persistence. Flaws: Fearful, Antagonistic. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Ida Firahel, Female Half-Elf Aristocrat 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thar Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy white pantaloons and a green scarf. He has a long red beard with little hanging trinkets. His eyes are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Jeweler in town.

History: Gifted from a young age, Thar studied abroad. He dropped out of school before completing his studies. He was granted divine powers by his dying brother.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Joker, Gifted, Logical. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Thar Marlowe, Male Half-Orc Expert 2
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +2, History +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alston Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his bow. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist, Joker. Flaws: Mundane. Bonds: Immigrant. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Alston Reese, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 8 (-1)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. Banded agate (7 gp).


Social Check DCs


Left-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is physically well-built. He has styled his red fur well, parting it to the right. This amber eyed southerner is not easily forgotten.

Personality: Eccentric and domineering, Left-Handed will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Left-Handed took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable, Gifted. Bonds: Rich, Guardian. Occupation: Banker

Voice: Whispers

Attributes [hide]

Left-Handed On the Water, Male Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white cloak and cross-gartered green stockings. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Engraver profession.

History: Gifted from a young age, Bertram studied abroad. He helped his mother out around the business and became quite the natural. He struck the Hunter job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Bertram Quickstep, Male Halfling Monk 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp. Red spinel (80 gp).


Social Check DCs

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