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NPC Generator

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Advanced [show]


Alice Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears light armors faded through time and improper care. With wild red hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Alice was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Alice's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Racist, Shy, Antagonistic. Bonds: Attractive. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Alice Mellerelel, Female Half-Elf Commoner 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 pp. 1 Darkwood Shield.


Social Check DCs


Ahrim Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky green painted plate armor. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Ahrim Blame, Male Tiefling Paladin 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Stealth +6, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Jezean Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She dresses in green turtlenecks beneath a brown coat with green slacks. Beneath her clothing is a huge mess of scar tissue. Her long silver crest is drawn into a two foot long braid. Her thin eyebrows rest above her beady red eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jezean is combative with any and all who dare try her patience in the slightest.

History: She was raised in a desert tribe. Her mother was a mechanic, and taught her how to fix just about anything. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and find a way to reverse the transformation of her brother

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Jezean Caavylteradyn, Female Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)17 (+3) 15 (+2)11 (+0)
Skills Religion +5, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Amethyst (120 gp). Coral (120 gp). Rich purple corundum (400 gp). Red spinel (120 gp).


Social Check DCs


Travok Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair reaches down to his waist. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Nature. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Travok Glanhig, Male Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5

Possessions: 1500 sp. Star rose quartz (20 gp). Onyx (20 gp).


Social Check DCs


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Miller. She has a slight overbite and is overall scrawny. Her white fur is heavily combed to the left. She is baby faced.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast island. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Aura On the Water, Female Tabaxi Aristocrat 1
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp. Deep green spinel (70 gp).


Social Check DCs

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