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NPC Generator

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Advanced [show]


Richard Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" southern man, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His black hair is singed and shortened. He has a dull look in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Richard Evans, Male Half-Elf Paladin 3
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2500 sp.


Social Check DCs


Bethrynna Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She is portly but not overly obese. She wears her red hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bethrynna took refuge in the large cave and found the beat up morningstar and armor she uses now. She was granted druidic powers by her dying sister.

Motivation: To protect her home; and to clean up the streets

Ideals: Persistence, Gifted. Flaws: Insomniac. Bonds: Guardian, Nature. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Bethrynna Dalanthan, Female Elf Fighter 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Smoking Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear pastel tank tops with tan skirt. She has a moderate pudge and is not very fit. She keeps her cinnamon fur in a flapper bob. She has blue eyes and a pastel hat with a tan feather.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Criminal record, Enemies. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Smoking Shore, Female Tabaxi Wizard 4
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Pennie Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a red vest and prefers violet and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her white hair down. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Pennie is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born in a small village she learned the ways of the warrior from her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Pennie Nimblefingers, Female Halfling Paladin 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Terran, Ignan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a grey and blue robe with the hood down. He has done his best to style his silver hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Einkil will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 8 years old his parents immigrated from the north. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Einkil Daraln, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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