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NPC Generator

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Advanced [show]


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are hazel and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nuraval was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nuraval never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Job, In love, Adventurer. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Emma Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and tan skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Emma was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job, Has a crush. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Emma Hackney, Female Human Warrior 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs


Adelaide Langley, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a brown armored body suit, with a simple red line shooting up and back down. She is an epitome of beauty. Her white hair is well kept. Her blue eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Adelaide was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Adelaide decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Sensitive, Disease. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Adelaide Langley, Female Human Expert 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp.


Social Check DCs


Ar-Baruk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He has a long black beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Ar-Baruk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ar-Baruk Ainsworth, Male Half-Orc Sorcerer 2
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 gp. Tourmaline (100 gp). Jade (100 gp).


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is silver and curly. His gray eyes dart from person to person.

Personality: Overbrimming with self-confidence, Orsik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Bonds: Rich, Mentor, Enemies, Religious. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Orsik Daerdahk, Male Dwarf Monk 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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