Seven In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. Her orange fur, when down, is lengthy. She wears a mask on her face.
Personality: Seven hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has all her life been fascinated with poetry.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She'd like to take her coworkers down a peg; and she wants to get laid
Ideals: Artistic, Persistence. Bonds: Job, Has a crush. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 60 pp. Golden pearl (160 gp). Rose (50 gp). Malachite (10 gp).
Anne Ashley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. Her chestnut hair is knotted and matted. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She would rather hide behind her crafts than deal with other people.
History: Born in the south to a Baker, Anne learned a great deal about her father's area of expertise. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Sard (70 gp).
Hillanot Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of greatswords on her belt, each one with a topaz on the hilt. She has moderate length black crest. Her red unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer, Rich. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Enidda Reese, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large blue jacket and is in decent physical shape. She has moderate length auburn hair. She has hazel eyes and a blue hat with a black feather.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast forest. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Akra Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of flails, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has no crest. Her eyes are likewise red.
Personality: She has a massive crush on the younger sibling of the Scribe who has hired her part-time. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born on a small isolated farm. Akra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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