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NPC Generator

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Advanced [show]


Adrik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered tan stockings. His skin is fair and his fingers are delicate and long. He wears his black hair up in a very large beehive style do. His ears are large.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Baker.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Job, Religious, Adventurer. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Adrik Helcral, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp.


Social Check DCs


Tethren Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His chestnut hair is knotted and matted. His white eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Maurezhi in disguise. Tethren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer, Nature, Enemies. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Tethren Sharp, Male Tiefling Aristocrat 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Herleva Barton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. She wears a Stetson hat to hide her balding. She is baby faced.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Miller, her father struggled to pay the bills. Her childhood dream was to be a Miller, but she was a colossal failure. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Herleva Barton, Female Human Ranger 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 11 (+0)18 (+4)
Skills Acrobatics +2, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp.


Social Check DCs


Howard Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light red in addition to tight pants, and sports empty pouches on his belt. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Howard was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Disease. Bonds: Family, Adventurer, Rich. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Howard Honeypot, Male Halfling Druid 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. A pair of silk slippers encrusted with tiny pearls. (140 gp).


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gomory will drive conversation. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Impulsive. Bonds: Immigrant, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Gomory Eastoft, Male Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs

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