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Advanced [show]


Zepar Agony, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and grey robe with the hood down. He has no hair. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He now spends his time doing works of charity.

Motivation: To clean up the streets.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Zepar Agony, Male Tiefling Fighter 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)19 (+4) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mâku Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his shortspear ready. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mâku fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Mâku Breeden, Male Half-Orc Expert 2
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Kathra Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. She wears her chestnut hair up. Her eyes, though not visible through her cowl, are green.

Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Marshal but believes her peers are too gung-ho.

History: Sold as a small child to a wizard, Kathra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the east, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Pacifist. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Marshal

Voice: German accent

Attributes [hide]

Kathra Rubyeye, Female Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 110 gp. Golden yellow topaz (200 gp). Black pearl (200 gp). Obsidian (8 gp). 1 Masterwork Light steel shield.


Social Check DCs


Nutae Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue leather gloves, a blue jacket, and tight pants. He has styled his chestnut hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has achieved small success as a Spy.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Job, Rich. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Nutae Siannodel, Male Elf Druid 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)11 (+0) 18 (+4)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 1 Simple lock.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. His long beige fur is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: The child of a Priest, who enjoyed hunting, Pelt was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Selfish, Shy. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Pelt Wind, Male Tabaxi Bard 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 340 gp.


Social Check DCs

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