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Advanced [show]


Roywyn Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of kukris, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her golden hair is cut jaggedly and amateurishly. Her green eyes dart from person to person to random spaces in the air.

Personality: She exudes charisma. She is a tour de force of persuasion. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a plains tribe. Her father was a soldier and died while she was still young. Roywyn was left her father's suit of armor and trained in its use and care. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Bonds: Attractive, Nature, Military. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Roywyn Humplebumple, Female Gnome Monk 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 46 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 20 (+5)11 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey painted combat armor at almost all times. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Optimist. Bonds: Attractive, Adventurer, Family. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Odo Barclay, Male Human Warlock 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 1000 cp.


Social Check DCs


Jarsali Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a violet vest and prefers yellow and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a deerstalker hat to hide her balding. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Jarsali was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Jarsali Markum, Female Half-Elf Warlock 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 200 sp. Coral (80 gp).


Social Check DCs


Vistra Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears just a grey suit. She keeps her long brown hair kept up in a rat tail. Her amber eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Vistra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Flaws: Insane. Bonds: Attractive, Family, Poor, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Vistra Ungart, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 320 gp.


Social Check DCs


Skirt In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her clothes are grease stained in places. Her lavender fur is greasy and uncared for. She wears large thick round spectacles.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Skirt In the Morning, Female Tabaxi Paladin 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp. 3 Thunderstones.


Social Check DCs

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