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NPC Generator

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Advanced [show]


Henk Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has moderate length golden hair. He has blue eyes and a black hat with a yellow feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Henk Mori, Male Half-Orc Sorcerer 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He wears a feathered hat to hide his balding. His eyes are gray and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the north. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Opinionated. Flaws: Lazy, Mundane. Bonds: Poor, Criminal record. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Hartford, Male Human Ranger 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. A silver and pearl hairclip (10 gp).


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sannl was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She struck the Unemployed job and began her own company from there.

Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Sannl Glanhig, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 90 gp. 1 Darkwood Shield.


Social Check DCs


Harriet Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. Her skin is fair and her fingers are delicate and long. She has moderate length blonde hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Harriet lived on a farm with her mother, near the main road leading to a nearby town. In her 17th year, her parents were killed by a brigands raid, leaving Harriet alone in the world. After a stint in an orphanage, she was adopted. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Family, Enemies. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Harriet Wildcloak, Female Halfling Rogue 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Emma Paxton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She dropped out of school before completing her studies. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Optimist, Logical. Bonds: Poor, Religious. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Emma Paxton, Female Human Cleric 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs

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