Don Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a violet coat over a pastel low-cut shirt, and a small hat upon his head. His skin is also unnaturally pale. His head has been shaved. His eyes are green and catlike.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: The child of a Barrister, who enjoyed hunting, Don was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Adam Merton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in a clean brown cloak covering his clean studded leather. His golden hair is matted, messy, and big. His ears are large.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Damakos Still, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, and he perpetually has his falchion ready. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his mother was called into army service. Damakos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damakos decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Optimist. Bonds: Attractive, Military, Criminal record. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Tiger eye turquoise (5 gp).
Trym Wharton, Male Human [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His blonde hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is compelled to act according to his religious beliefs; and regain custody of his daughter
Flaws: Antagonistic. Bonds: Family, Adventurer, Criminal record, Religious. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. A roughly beaten golden orb (120 gp).
Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears professional attire. His left leg appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.
Personality: Rimple wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Rimple was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Disciplined. Bonds: Attractive, Family, Poor. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!