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Advanced [show]


Aramil Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear violet tank tops with green pants. He keeps his auburn hair in a flapper bob. He is baby faced.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Ugly, Insane, Mundane. Bonds: Slave. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Aramil Amakiir, Male Half-Elf Monk 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 18 (+4)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Gimble Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, blue, dusty cloak. He has red hair. His green eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Stableman for hire.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Gimble Reese, Male Gnome Fighter 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Rolf Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Barkeep. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Barkeep business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barkeep soon after.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Addict, Terse. Bonds: Job, Military. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Rutherford, Male Human Ranger 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp. Rock crystal (60 gp).


Social Check DCs


Rosamund Richie, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her red hair is cut short. She has a dull look in her gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up whip and armor she uses now. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Criminal record, Has a crush. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Rosamund Richie, Female Human Expert 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 4 Acid flasks.


Social Check DCs


Bhevek Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 14 years.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Bhevek Littlefoot, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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