Stannor Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Rich, Has a crush, Religious. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Marbas Sly, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his red hair to look like a famous performer. His black eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: Sold as a small child to a necromancer, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Mentor, Adventurer. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Nelkin Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Bonds: Poor, Criminal record, Mentor. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 3000 cp.
Kava Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is well dressed, constantly wearing a green suit, pastel shirt, and green tie. Her crest is short and scarlet. Her eyes are a pleasant gold.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Scribe, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Athletic, Gifted. Bonds: Job, Rich, Family. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Marastyr Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in earthy colors with a grey and green handkerchief worn on her left side. She wears her golden hair up. She is baby faced.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich northern family. She moved out east to avoid the crime she committed. She hasn't been sleeping well lately.
Motivation: She desires power and/or immortality; and she has money and likes to spend it
Flaws: Insomniac. Bonds: Criminal record, Adventurer, Rich. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Coral (60 gp). 1 Masterwork Common Ranged Weapon.
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