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NPC Generator

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Advanced [show]


Urshar Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her hair is auburn and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is able to fit into much smaller and tighter spaces than normal.

History: She was born at the edge of vast plains. Cursed with lycanthropy at a very young age, Urshar has worked very hard to control her curse. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Urshar Rumnaheim, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 7000 cp. 1 Magnifying glass.


Social Check DCs


Morkral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has styled his red hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. When Morkral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Attractive, Military, Religious. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Morkral Frostbeard, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp.


Social Check DCs


Avice Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a brown and tan handkerchief worn on her left side. Her hair is blonde, silky, and of moderate length. Her fierce amber eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.

History: Avice was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she desires power and/or immortality

Flaws: Disease, Lazy. Bonds: Immigrant, Attractive, Poor, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Avice Staurheim, Female Human Ranger 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 18 (+4)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Heian Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To protect his home.

Flaws: Ugly, Disease, Addict. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Heian Amakiir, Male Elf Paladin 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 270 gp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Lone Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His cinnamon fur is unkempt and raggedy. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: Born to a Stableman, his father struggled to pay the bills. His father was a soldier and died while he was still young. Lone was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Lone Of Ivory, Male Tabaxi Commoner 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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