Aasathra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tight fitting green shirt and pants. Her black crest is greasy and uncared for. Her eyes are likewise gold.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invites people to come help in her community garden.
History: Aasathra was born in the east. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Philantrophist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 400 sp. Silver pearl (90 gp). Alexandrite (400 gp).
Sannl Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is physically well-built. Her silver hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. As long as the job gets done she does not care how it got done.
History: Sannl hails from a village terrorized by dire rats. While studying, she fell in love. They married and had a son. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism. Bonds: Enemies. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp.
Zykroff Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a green poncho over her likewise colored trousers and shirt. Her black crest is kept up in a ponytail inside a top hat. Her gold eyes peer out from beneath her top green hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born in the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy black beard and wild black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He worked as a nervous Carpenter and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Addict, Shy. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp. 1 Minor magic item.
Anverth Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tan armored body suit, with a simple black line shooting up and back down. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Sailor in town.
History: He got into the Sailor business at a young age. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Sailor soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
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