Zanna Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Zanna was born in the south. At a young age she loved to build and create. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Joker, Philantrophist, Persistence. Bonds: Attractive, Family. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10000 cp. 1 Holy water. 3 Antitoxin. 1 Everburning torch.
Frug Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Passionate. Flaws: Fearful. Bonds: Attractive. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Lucan Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears a violet cloak and cross-gartered grey stockings. His clothes are grease stained in places. He keeps his white hair in a flapper bob. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He got into the Carter business at a young age. Through the years after Lucan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lucan's father didn't care for him much, and the feeling was mutual. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Roger Rodney, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Banker uniform. He keeps his white hair in a pixie cut. This brown eyed westerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Religious, Poor. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp. Deep blue spinel (300 gp).
Bhevek Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he is greedy
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (50 gp). 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!