Nelkin Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He has a chestnut handlebar mustache and slicked back chestnut hair. He has violet eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He became a Fletcher soon after.
Motivation: A strong sense of loyalty to Tiefling people; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Professionalism, Artistic. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
Sarah Breeden, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is lengthy. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She works hard and plays hard.
History: Sold as a small child to a slaver, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Sarah was born on a far western mountains where she grew up under the tutelage of her father, an expert Sellsword. She is untrained/undisciplined, which makes her dangerous.
Motivation: She doesn't get along with people that don't share her tastes; and she is wracked by social anxiety
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Mentor, Immigrant. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 130 gp. 1 Everburning torch.
Felosial Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, but even with her fine clothing she looks run-down. Sporting a black mohawk this woman's hair draws a lot of attention. Her green eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a forest tribe. Her mother was very strict, and drilled into her lessons on being the perfect lady. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she is unsatisfied with her job
Ideals: Artistic, Impeccable. Bonds: Job, Nature, Adventurer. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 600 sp.
Ugarth Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He has a moderate pudge and is not very fit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Baker, Ugarth learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Baker for hire.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Adventurer, Job. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Norkruuth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a green and brown robe with the hood down, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job, Adventurer, Family. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
