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Right-Handed Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her yellow fur up. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect her home; and seeks redemption

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Immigrant, Guardian. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Right-Handed Fang, Female Tabaxi Ranger 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Hupe Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a white suit, green shirt, and brown tie. His clothes are grease stained in places. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: A skeptical and narcissistic man, Hupe's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Immigrant, Religious. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Hupe Strongbones, Male Halfling Monk 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Gold and topaz bottle stopper cork (300 gp). 1 Chain shirt.


Social Check DCs


Jocelyn Langley, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the right. His gray eyes peer out from beneath his top grey hat.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Cursed with unlife at a very young age, Jocelyn has worked very hard to control his curse. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and to unite with his brother

Flaws: Impulsive, Fearful, Disease. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Jocelyn Langley, Male Human Expert 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 17 (+3)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 50 gp.


Social Check DCs


Mormo Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a crossbow. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Slave. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Mormo Haste, Male Tiefling Ranger 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1600 sp. Moonstone (30 gp). Pink pearl (150 gp). Bloodstone (30 gp). 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shortbow. She has wavy brown hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Diesa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Diesa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Diesa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Diesa Fallack, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 15 (+2)7 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. A roughly beaten golden orb (130 gp). Old masterpiece painting (600 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs

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