Jezebeth Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly black, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants a kiss; and doesn't want to be a painter and was forced into it by her family
Flaws: Terse, Hedonist. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 60 gp. Chrysoberyl (70 gp).
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time, and his gloved hand is found clutching a trident. He keeps his red hair in a flapper bob. His green eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Senteq grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Senteq. Recently he has begun working with bootleggers and crooks.
Motivation: To clean up the streets; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Lazy. Bonds: Mentor, Criminal record, Guardian. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Habor Shame, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has wavy black hair. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: His father raised him in a mountain cabin. After coming to the age of reason, Habor took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Azza Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is well dressed, but even with her fine clothing she looks run-down. Her silver hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has a minor phobia of water and hates getting wet.
History: Azza was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and someone believes her a fraud
Flaws: Ugly, Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Bowyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate.
Alexandre Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is braided into rings. He has a dull look in his hazel eyes.
Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Interpreter in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Athletic, Extrovert. Flaws: Secretive, Mundane. Bonds: Job, Rich. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: White pearl (160 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!