Nuraval Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Armorer does. He has a small bristly mustache and wavy brown hair. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Nuraval hails from a village terrorized by brigands. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Job, Enemies. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp. 1 Masterwork Common Melee.
Art Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His fur is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Meet up once more with his childhood friend; and doesn't want to be a carter and was forced into it by his family
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp. Jet (140 gp). Jasper (40 gp). Tourmaline (140 gp).
Aura Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses in pastel turtlenecks beneath a black coat with grey slacks. She is muscular with a powerful set of arms. She has white fur. She has yellow eyes and a pastel hat with a black feather.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She receives visions of the future at random moments
History: She was born on a small isolated farm. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Religious, Criminal record. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 80 gp.
Ilanis Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this eastern woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She receives visions of the future at random moments
History: She got into the Spice Merchant business at a young age. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Stannor Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now mingles about in high society.
Motivation: Regain custody of his son.
Ideals: Fighting. Bonds: Rich, Family, Criminal record. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Gnoll, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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