Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large red jacket. He has styled his chestnut hair well, parting it to the left. His hazel unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nelkin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and to be a mayor again
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Moon Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She wears a wide-brimmed hat to hide her balding. Her amber eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can't help but pocket interesting objects she comes across
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. After months of barely getting by, Moon managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Depressed. Bonds: Criminal record, Rich, Nature. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Ulfgar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears a grey cloak and cross-gartered white stockings. His hair is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Insomniac, Mundane. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 290 gp. 1 Everburning torch.
Egelina Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears just a yellow suit. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Disciplined. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. 1 Minor magic item.
Shamil Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a fancy tan dress. She has done her best to style her chestnut hair to look like a famous performer. Her blue eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.
History: Shamil was born in the west. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Persistence. Bonds: Attractive, Poor, Guardian, Adventurer, Immigrant. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp. Lapis lazuli (11 gp). Alexandrite (600 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
