Gilbert Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a yellow hat with a brown feather.
Personality: Eccentric and domineering, Gilbert will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Slave, Criminal record. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jarsali Dukakis, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear yellow clothing when she does not wear armor. She has done her best to style her auburn hair to look like a famous performer. Her green eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Jarsali was born with her father's beautiful face. After coming to the age of reason, Jarsali took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Sekhmet Panic, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blue hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.
History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is content
Ideals: Gifted, Artistic. Flaws: Insane, Shy, Mundane. Bonds: Debt. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Star rose quartz (80 gp).
Kelter Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He is bald on top and has large brown tufts of hair around his ears. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east to a Architect, Kelter learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Further expansion of business; and wishes to resurrect an old love
Flaws: Ugly, Impulsive. Bonds: In love, Job. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Drenna Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of death on her torso. Her skin is fair and her fingers are delicate and long. Her hair is short and black. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality
Ideals: Gifted, Optimist. Bonds: Adventurer. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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