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NPC Generator

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Advanced [show]


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, yellow shirt, and black tie. His gray fur is matted, messy, and big. His fierce blue eyes like to dwell on things.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Sailor, Smoking learned a great deal about his father's area of expertise. Smoking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Sailor like his father before him.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Smoking In the Wind, Male Tabaxi Barbarian 3
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Alberich Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. With bright brown hair and a scraggly beard. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: Alberich was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Alberich Bigtoe, Male Dwarf Ranger 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp. Eye agate (10 gp). Banded agate (10 gp). Malachite (10 gp).


Social Check DCs


Ownka Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her silver hair is knotted and matted. She has several tiny aquamarine earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.

History: Born in the east to a Bounty Hunter, Ownka learned a great deal about her father's area of expertise. She worked as a nervous Bounty Hunter and found it very stressful. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Athletic, Fighting. Bonds: Rich, Adventurer, Job. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Ownka Hastings, Female Half-Orc Sorcerer 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Osah Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears green trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her hair is red and curly. She has gleaming, smiling red eyes.

Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.

History: Osah was born in the south. At a young age she loved to build and create. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels threatened by others.

Ideals: Persistence. Flaws: Addict, Fearful. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Osah Ideal, Female Tiefling Aristocrat 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. Chrysoberyl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bucklal Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He wears a colorful flower in his chestnut hair. He has gray eyes.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Attractive, Military. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Bucklal Sunmeadow, Male Halfling Bard 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 200 sp. Red garnet (160 gp).


Social Check DCs

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