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NPC Generator

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Advanced [show]


Althaea Horineth, Female Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. She wears her white hair down. Her eyes are a pleasant brown.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast plains. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants to meet her childhood hero

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Althaea Horineth, Female Elf Paladin 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Varis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His hair, while still mostly auburn, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Varis is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Fighting, Justice. Bonds: Attractive, Enemies, Military. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Varis Siannodel, Male Elf Wizard 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 170 gp.


Social Check DCs


Bertram Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His brown hair is knotted and matted. He has amber eyes and a red hat with a blue feather.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Antagonistic, Depressed. Bonds: Attractive, Has a crush, Military. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Bertram Thistletop, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 2000 cp.


Social Check DCs


Ar-Karo Prescott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. He has dyed his greying red hair a little too much giving a sharp red color. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Ar-Karo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ar-Karo's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Ar-Karo Prescott, Male Half-Orc Rogue 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp.


Social Check DCs


Eberk Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a fancy grey suit, he is not a threatening figure. His brown hair is kept up in a ponytail inside a broad hat. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Eberk will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Eberk was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is a bit of a kleptomaniac

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Eberk Steelfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 900 sp.


Social Check DCs

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