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Advanced [show]


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and wants to raise his children well

Ideals: Fighting. Flaws: Emotional, Fearful. Bonds: Adventurer, Family. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Don Windsor, Male Human Wizard 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)18 (+4) 10 (+0)14 (+2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp.


Social Check DCs


Norkruuth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries bastard swords. He has silver crest. He has red eyes and a green hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Joker. Flaws: Mundane, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Norkruuth Raghthroknaar, Male Dragonborn Wizard 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Zepar Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His brown hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Zepar Poetry, Male Tiefling Aristocrat 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 18 (+4)16 (+3)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6

Possessions: 160 gp. Deep blue spinel (200 gp).


Social Check DCs


Tagga Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears light armors faded through time and improper care. She wears a small hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and to prove her worth to the world

Flaws: Ugly, Cynical, Impulsive. Bonds: Religious. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Tagga Myerscough, Female Half-Orc Druid 2
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Draconic, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 gp. Malachite (13 gp). Brown-green garnet (150 gp). White pearl (150 gp).


Social Check DCs


Merla Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a ceremonial dagger on her belt. She has a slight overbite and is overall scrawny. She is bald on top and has large golden tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is a hateful person. She taunts others and blames them for her problems. A true patriot, Merla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast desert. Her mother was a soldier and died while she was still young. Merla was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Healer

Voice: Stutters

Attributes [hide]

Merla Fastfoot, Female Halfling Aristocrat 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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