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Advanced [show]


Smoking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black fur is lengthy. He wears large thick round spectacles.

Personality: Eccentric and domineering, Smoking will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Bonds: Rich, Has a crush, Religious, Mentor. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Smoking Grass, Male Tabaxi Aristocrat 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 17 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cressel Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky black painted plate armor. He has no hair. He has a dull look in his gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. Cressel was born on a far eastern island where he grew up under the tutelage of his mother, an expert Dilettante. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Military, Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Cressel Dischord, Male Tiefling Commoner 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Average lock.


Social Check DCs


Joser Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Sculptor. His red hair is cut short. He has gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break

Ideals: Impeccable, Persistence. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Joser Underfoot, Male Halfling Cleric 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +0, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. White pearl (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dayereth Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many tan ritualistic tattoos. He sports violet clothing, slightly heavier than average wear. His tied-back hair is white. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He struck the Fletcher job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Gifted. Flaws: Insomniac, Selfish, Mundane. Bonds: Job. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Dayereth Ofandrus, Male Half-Elf Monk 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His fur is short and cinnamon. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: Born in the east to a Armorer, Sun learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 4 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted, Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Sun In the Wind, Male Tabaxi Cleric 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs

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