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NPC Generator

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Advanced [show]


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is drawn into a tight pony tail with a clover scrunchie. He has hazel eyes and a pastel hat with a green feather.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a slaver, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic, Joker, Artistic. Bonds: Mentor, Criminal record. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Cloud On the Water, Male Tabaxi Warrior 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Bertram Cromwell, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears professional attire. He has moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Scribe father left him crippled. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Bertram Cromwell, Male Human Rogue 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Kite Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her lavender fur in a flapper bob. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the east. Kite was born on a far eastern plains where she grew up under the tutelage of her father, an expert Shipwright. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Kite Grass, Female Tabaxi Rogue 3
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Markosian Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. She is physically well-built. Her black hair has been sun bleached extensively. She has several tiny jet earrings on each ear.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents enrolled her in a Expert school at a young age so that she could practice her druidic talents. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Gifted. Bonds: Rich, Nature, Adventurer, Slave. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Markosian Malevolence, Female Tiefling Expert 2
Medium (4'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. Golden yellow topaz (300 gp). Silver pearl (90 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahvain Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and tabaxi compassion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Immigrant. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Ahvain Mellerelel, Male Elf Rogue 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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