Salasar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His white crest is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: Salasar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Salasar hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and revenge
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Peridot (50 gp).
Vassago Agony, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean green cloak covering his clean studded leather. He keeps his long purple hair kept up in a rat tail. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. During his travels, Vassago and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vassago discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vassago fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp.
Hubert Blyth, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has no hair. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Barrister, but he got bored and became a Seamstress. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Masterwork Musical instrument.
Gimurt Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.
Personality: A skeptical and narcissistic man, Gimurt's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Impeccable, Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red spinel (120 gp). 1 Masterwork Common Melee.
Lilli Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Lilli lived on a farm with her father, near the main road leading to a nearby town. She was taken from her home at a very young age. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and she's looking for her big break
Ideals: Fighting. Bonds: Family, Nature, Slave, Adventurer. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
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