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NPC Generator

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Advanced [show]


Adrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest, while still mostly brass, has prominent grey streaks. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Adrex Xephyrbahnor, Male Dragonborn Ranger 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 28000 sp.


Social Check DCs


Shax Agony, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She is dressed in earthy colors with a black and pastel handkerchief worn on her left side. Her hair is red and very short. Her face is scarred and worn.

Personality: She acts crazy and hedonistic. She is a ruthless business woman, a trait she acquired from her mother.

History: Sold as a small child to a necromancer, Shax was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Mentor, Job, Family. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Shax Agony, Female Tiefling Aristocrat 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lidda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She usually wears her red robe and has her kukri always slung over her shoulder. With wild white hair. Her eyes are hazel and catlike.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a pair of adventurers, Lidda grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lidda took refuge in the large cave and found the beat up kukri and armor she uses now. She has dedicated herself to building a better kind of golem.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Disciplined, Athletic. Bonds: Has a crush, Adventurer, Nature. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Lidda Elderberry, Female Halfling Adept 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is kept up in a ponytail inside a feathered hat. He has a dull look in his amber eyes.

Personality: Overbrimming with self-confidence, Gormogord isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Animal Trainer soon after.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Paladin 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. She sports silver long hair. She tend to wears goggles to shield her eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Druid 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 9 (-1)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Terran, Goblin, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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