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Advanced [show]


Mishann Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. She keeps her silver crest in a pixie cut. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them

History: Born to a pair of adventurers, Mishann grew up listening to her mother's many stories. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Flaws: Shy, Racist. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Mishann Norixius, Female Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Crampernap Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He keeps his brown hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Rich. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Crampernap Pilwicken, Male Gnome Druid 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp.


Social Check DCs


Three Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a colorful flower in her black fur. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She invites people to come help in her community garden.

History: Sold as a small child to a brothel owner, Three was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Three Of Claws, Female Tabaxi Paladin 4
Medium (5'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 1 Good lock.


Social Check DCs


Sybil Marlee, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western woman is wearing colorful clothing, dressed as a Barkeep. Her hair is golden and curly. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with her god.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Sybil Marlee, Female Human Warlock 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 3000 cp. Jade (130 gp).


Social Check DCs


Sarah Windsor, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a grey shirt with thin black vertical stripes and blue pants. Her long black hair reaches down to her waist. Her gray eyes peer out from beneath her wide-brimmed grey hat.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: Sarah was born in the east. At a young age she loved to build and create. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by illithids. Sarah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Someone believes her a fraud.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Slave, Enemies. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Sarah Windsor, Female Human Warrior 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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