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Advanced [show]


Left-Handed Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown armored body suit, with a simple green line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His white fur is smooth and relatively long. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Left-Handed is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Left-Handed studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to dragonborn people

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Slave. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Left-Handed Prim Posies, Male Tabaxi Warrior 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp.


Social Check DCs


Oblar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, his parents were killed by a brigands raid, leaving Oblar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oblar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: An old rival family wants him found; and doesn't want to be a sage and was forced into it by his family

Ideals: Justice, Fighting. Flaws: Ugly, Emotional. Bonds: Enemies, Family. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Oblar Goodearth, Male Halfling Warrior 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Portia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a red collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her red hair is thinning but still full. Her eyes are a pleasant hazel.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the west to a Doctor, Portia learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She now owns her own business.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Impeccable, Persistence. Bonds: Attractive, Job, Criminal record. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Portia Copperkettle, Female Halfling Commoner 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Seebo Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is silver and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Gifted from a young age, Seebo studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seebo took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Seebo Fabblestabble, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Eye agate (13 gp). Azurite (13 gp). Red garnet (120 gp). 1 Minor magic item.


Social Check DCs


Ur-Dag Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Ploughman. He is physically well-built. His red hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Further expansion of business; and money/treasure

Ideals: Joker, Entrepeneur. Bonds: Job, Rich, Nature. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Ur-Dag Emsworth, Male Half-Orc Expert 1
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs

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