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NPC Generator

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Advanced [show]


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His white fur is slicked back into a classic pompadour. His eyes are blue and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Mentor. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Emerald Wind, Male Tabaxi Cleric 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2300 sp.


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His bronze crest is lengthy. His thin eyebrows rest above his beady red eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a plains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mreksh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mreksh. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Expert 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Vepar Grief, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her chestnut hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born into a rich family. She helped her father out around the business and became quite the natural. She now travels the world, in search of power and loot.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Adventurer, Criminal record. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Vepar Grief, Female Tiefling Warrior 2
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills History +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. 3 Thunderstones.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the east. In his 15th year, his parents were killed by a dire rats raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Disciplined, Optimist. Bonds: In love, Poor, Enemies. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Vance, Male Human Bard 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp.


Social Check DCs


Osah Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her chestnut hair, when down, is lengthy. Her ears are large.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is harsh and unforgiving.

History: Osah was raised in a hard working conservative environment. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: To be a Blacksmith again.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Osah Anarchy, Female Tiefling Monk 3
Medium (4'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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