Orsik Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy white beard and wild white hair. His violet unseeing eyes seem to look past you.
Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Disease, Racist. Bonds: Rich, Attractive, Criminal record. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 70 pp. 3 Holy water.
Margery Sharps, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Adventurer. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to loving parents in a slum to the south. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Job, Poor. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 20 gp. 1 Silver holy symbol.
Emmeline Axton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and red. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born in the south. Her father was a soldier and died while she was still young. Emmeline was left her father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Immigrant, Military. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Rose Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear red clothing when she does not wear armor. Her chestnut hair is wavy and long. She has a dull look in her gray eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Ideals: Justice, Artistic. Bonds: Family, Religious, Mentor, Adventurer. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Zephan Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His dark red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: The child of a Miner, who enjoyed hunting, Zephan was taken on many hunting expeditions. A gifted student he started as a Miner, but he got bored and became a Beggar. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Athletic, Pacifist. Bonds: Nature, Job, Adventurer. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
