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NPC Generator

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Advanced [show]


Raymond Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears silk and lounges about seductively. He has a small bristly mustache and wavy white hair. He has amber eyes and a brown hat with a green feather.

Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his daughter

Ideals: Artistic. Bonds: Attractive, Criminal record, Job, Family. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Raymond Westcott, Male Human Warlock 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Ar-Karo Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large black jacket. With a patchy red beard and wild red hair. His violet eyes peer out from beneath his feathered black hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: Ar-Karo was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Flaws: Terse, Insomniac. Bonds: Job, Criminal record. Occupation: Sailor

Voice: American accent

Attributes [hide]

Ar-Karo Hallewell, Male Half-Orc Adept 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Halfling, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Red spinel (140 gp).


Social Check DCs


Edge Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a brown broad hat and brown clothes. Her fur, while still mostly white, has prominent grey streaks. She has gleaming, smiling green eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved out north to avoid the crime she committed. She now owns her own business.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Edge Shoe, Female Tabaxi Warlock 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 380 gp. Amethyst (130 gp).


Social Check DCs


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright grey suits and hats. His auburn hair has been sun bleached extensively. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: He is content; and regain custody of his daughter

Flaws: Ugly, Secretive, Insomniac, Mundane. Bonds: Job, Family. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Godfrey Eastaughffe, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp. Coral (150 gp).


Social Check DCs


Kody Dryden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Ideals: Athletic. Flaws: Forgetful. Bonds: Job, Military, Immigrant, Has a crush. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Dryden, Male Human Expert 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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