Andry Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of the sun god around her neck, and a lance on her belt. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Andry took refuge in the ruined castle and found the beat up lance and armor she uses now. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Slave, Nature. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Vepar Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black coat over a blue low-cut shirt, and a top hat upon her head. She has done her best to style her brown hair to look like a famous performer. Her eyes are red and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Shy, Greedy. Bonds: Poor, Job. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Uncommon Weapon.
Symma Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses in blue turtlenecks beneath a black coat with green slacks. She sports silver long hair. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the east. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Enemies, Immigrant. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Alexandrite (700 gp).
Hirrathak Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He has done his best to style his silver crest to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Hirrathak lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Racist, Insane. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Auran, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
Harriet Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has wavy red hair. Her eyes are a pleasant gray.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. A few years later when the east was not economically sound they moved to her current location. She has worked as a Navigator like her father before her.
Motivation: She has money and likes to spend it; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Fighting. Bonds: Job, Adventurer, Rich, Immigrant. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp. Blue quartz (13 gp).
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