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NPC Generator

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Advanced [show]


Caelynn Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many black ritualistic tattoos. She prefers to wear violet clothing when she does not wear armor. Her auburn hair is cut short. She wears large thick round spectacles.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Joker, Athletic. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Caelynn Floshem, Female Half-Elf Warlock 4
Medium (5'6") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 500 gp. Pink pearl (150 gp). Azurite (6 gp). Moonstone (20 gp).


Social Check DCs


Azza Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear flannel. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will rave to anyone who will listen. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in the north, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and she wants to meet her childhood hero

Flaws: Insane, Impulsive, Disease. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Azza Guilt, Female Tiefling Adept 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Aldous Trollope, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His hair is short and chestnut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Aldous Trollope, Male Human Adept 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Oppah Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her hair is white and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She is afraid of women and trembles around them

History: She was born in a small desert village. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Debt. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Oppah Maekkelferce, Female Gnome Bard 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 230 gp.


Social Check DCs


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has a very tight haircut. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: Born in the west to a Apothecary, Heward learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Apothecary soon after.

Motivation: To share knowledge with the world; and to be a stylist again

Ideals: Logical. Flaws: Hedonist, Impulsive. Bonds: Job, Debt. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Ramsay, Male Human Wizard 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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